3.5-1047 6 Jahre, 10 Monate her Git pull
3.5-1035 6 Jahre, 10 Monate her Fix full screen on OSX, well as fixed as its ever been. Apperently in render to main it always shown the FPS on the bottom in full screen.
3.5-1045 6 Jahre, 10 Monate her Finish up VFP cleanup. A few more instructions are left for VFP, and a bunch of NEON ones if it will ever be used.
3.5-1044 6 Jahre, 10 Monate her GLSL: also define pinned_memory in renderer.cpp
3.5-1043 6 Jahre, 10 Monate her Remove an obsolete documentation file
3.5-1042 6 Jahre, 10 Monate her Revert "Disable Vsync while holding tab to disable the frame limit."
3.5-1041 6 Jahre, 10 Monate her Disable Vsync while holding tab to disable the frame limit.
3.5-1040 6 Jahre, 10 Monate her GLSL: store and use exact ubo sizes
3.5-1039 6 Jahre, 10 Monate her Fix converting the charset of an empty string. Thanks to MrData on the forums for reporting this issue.
3.5-1038 6 Jahre, 10 Monate her remove some ogl error
3.5-1037 6 Jahre, 10 Monate her fix software backend
3.5-1036 6 Jahre, 10 Monate her GLSL: don't apply unsupported msaa settings
3.5-1035 6 Jahre, 10 Monate her disable pinned memory for fglrx
3.5-1034 6 Jahre, 10 Monate her Windows - Don't disconnect real wiimotes on Dolphin close. (back to the old behavior) Fixed issue 6103.
3.5-1033 6 Jahre, 10 Monate her Fix some warnings.
3.5-1032 6 Jahre, 10 Monate her GLSL: fix transparency issues on dual source blend. fix issue 6104
3.5-1031 6 Jahre, 10 Monate her Ship by default a free DSP ROM that can handle most games with LLE
3.5-1030 6 Jahre, 10 Monate her GLSL: explicitly check for gl errors for pinned memory
3.5-1029 6 Jahre, 10 Monate her Check for HID wiimote name on Windows instead of assuming everything is a wiimote.
3.5-1026 6 Jahre, 10 Monate her GLSL: fix nfs-hp2