3.5-1687 6 Jahre, 11 Monate her Allow setting dsp on thread via game ini.
3.5-1686 6 Jahre, 11 Monate her Add hotkeys to increase/decrease the frame limit.
3.5-1685 6 Jahre, 11 Monate her Make hotkeys for togglign IR, AR, efb copies and fog settings configurable.
3.5-1684 6 Jahre, 11 Monate her simplify my last commit
3.5-1683 6 Jahre, 11 Monate her remove printf in shader uid generation
3.5-1682 6 Jahre, 11 Monate her Removing the 'Clearing code cache' OSD message in Release builds
3.5-1681 6 Jahre, 11 Monate her fix movie player on linux
3.5-1680 6 Jahre, 11 Monate her [Android] Some minor cleanup.
3.5-1679 6 Jahre, 11 Monate her Changing the Nunchuk stick axis from center to center + 1
3.5-1678 6 Jahre, 11 Monate her Adding Nunchuk stick calibration
3.5-1677 6 Jahre, 11 Monate her [Android] Qualcomm Swap hack isn't needed anymore due to the new StreamBuffer type.
3.5-1676 6 Jahre, 11 Monate her [Android] Another check for OpenGL ES 3.
3.5-1675 6 Jahre, 11 Monate her Good Job Windows. Fixes compiling...
3.5-1674 6 Jahre, 11 Monate her Didn't mean to disable hacked buffer.
3.5-1673 6 Jahre, 11 Monate her Enable the shader cache on GLES3 now that the shaders compile fine on Mali and Adreno.
3.5-1672 6 Jahre, 11 Monate her Remove the broken buffers bug on Mali hardware since it isn't needed anymore using the glBufferData route in the StreamBuffer class.
3.5-1671 6 Jahre, 11 Monate her Add the new glBufferData stream buffer type to the streambuffer class which is hugely more efficient on Mali drivers.
3.5-1670 6 Jahre, 11 Monate her Fix Android Build.
3.5-1669 6 Jahre, 11 Monate her Change from using glDrawElements/glDrawElementsBaseVertex to glDrawRangeElements/glDrawRangeElementsBaseVertex. On Mali, this reduces a internal function usage from 8% to off the charts.
3.5-1668 6 Jahre, 11 Monate her Clear patches on shutdown.