Dolphin Emulator

Dolphin ist ein Emulator für die beiden jungen Nintendo-Konsolen Gamecube und Wii. Er ermöglicht PC-Spielern die Spiele dieser beiden Konsolen auf dem PC in Full HD (1080p) mit zahlreichen Verbesserungen zu genießen: Unterstützung für alle PC-Gamecontroller, Turbo-Modus für erhöhte Spielgeschwindigkeit, Mehrspielermodus übers Netzwerk und vieles mehr!

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Dolphin Progress Report: February and March 2020

We understand that the past few months have been trying for many of us across the world. Something like this can make what you do feel so very small in the grand scheme of things. Everyone has their ways of coping with isolation, using the internet, games, emulation, and much more as forms of entertainment to keep spirits up. To those of you relying on Dolphin Emulator, we hope that Dolphin Emulator makes your day a little brighter in these trying times.

In this Progress Report, you'll find that we've got a lot of changes affecting things outside of core emulation. For instance, Dolphin on Android and macOS see the return of Dark Mode, perfect for late night gaming without straining your eyes. But if we're going to talk about the main event, we have a new way to use your Wii Remotes that brings tremendous flexibility. People that were disappointed by the removal of Hybrid Wii Remotes, forced Wii Remote disconnections on Save/Loadstates, and other limitations of Real Wii Remotes should be very excited. With two months of changes to get through, it's about time we just dived in. Please enjoy the February and March Progress Report!

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Dolphin Progress Report: December 2019 and January 2020

The Progress Report has come and with it some major changes and decisions. However, before we get into new things, we need to go over an ongoing change as we've seen some users struggling. In the last progress report, we updated our project solutions to Microsoft Visual Studio C++ 2019. We thought there would be no issues at the time, after all, Microsoft says that VS2019 runtimes are forward and back compatible with VS2015 and VS2017, however, it turns out that is not always the case, and we definitely encountered one of the incompatible scenarios. Over the past two months, we've seen many reports of users encountering "VCRUNTIME140_1.dll was not found" errors and not knowing what to do. So just as a reminder, if you encounter MSVC or VCRUNTIME errors, install the latest x64 Microsoft Visual Studio runtimes from Microsoft's website (direct link). Even on updated versions of Windows, you may be missing the latest runtime as these runtimes are not distributed through Windows update for whatever reason. We hope this clears up any problems users were having regarding these issues.

With that, we've got a lot to get through from the past two months. From unintentionally stumbling into an Achilles's Heel of the Zen CPU architecture and tanking performance to supporting a brand new environment with Windows on ARM support, we're going to run the gamut of big features, decisions, and fixes. So without further ado, let's get to it.

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Dolphin Progress Report: November 2019

One of the most enjoyable parts about being a part of emulation is seeing the classic gaming community use the tools we provide to find hidden bits of joy that would be impossible to reach otherwise. Freelook has found secret after secret hidden away just off-screen, and there's even a youtube series that focuses entirely on them! Savestates basically made speedrunning and TASing possible, allowing for quick testing of routes and sequence breaks to push games to their limits. But communities can go far beyond that, with tools now allowing us to look directly into game files and expose unreleased and rare relics. In the past couple of months, we've had two incredibly interesting leaks: A TGC file ripped from a store preview disc containing a pre-release version of The Legend of Zelda: The Wind Waker and a very early prototype of the never released Spider-Man 4.

Released versions of the game show this intro screen during the day, but this pre-release version is at night!
We can't say for sure that the Spider-Man 3 film doomed the Spider-Man 4 game, but, well, it probably did.

Each of these games give a very specific look into their development. Wind Waker's prerelease demo is very close to the retail product and fully playable beginning to end without the imposed timer. Those that have looked into it have found a plethora of minor differences and glitches between this build and the one Japan would see a few weeks later. Spider-Man 4 on the other hand, never saw release and this was just about everyone's first look at the game. While it emulates just fine in the latest development builds, it does not run in Dolphin 5.0, due to broken support for unencrypted Wii discs. If you do run it, you get to see an incredibly early preview of the game with many non-existent textures, placeholder graphics, and incomplete collision detection. Still, we're happy that Dolphin was chosen as a platform to test out this unique prototype and the game worked without needing modification. With that bit of interesting news out of the way, let's get back to our regularly scheduled Progress Report.

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