You have been redirected to the Deutsch version of the website based on your browser language preferences. If you prefer the English version, click here to go back.
Version
4.0-2626
Entwicklungszweig
master
Zeitpunkt
vor 5 Jahre, 1 Monat
Windows x64 Android Ubuntu 13.04 Mac OS X
Commit
9e2fbaf40551b6d037a94274433b03c580dc1604
Author der Änderung
Pierre Bourdon
Beschreibung der Änderung
Merge pull request #823 from KScorp/depthmatrixshaders

Fixed depth matrix shaders in OpenGL and Direct3D to be more precise.