5.0-14191 vor 6 Stunden Fifo analyzer quality of life improvements (PR #9540 von Pokechu22)
5.0-14166 vor 7 Stunden DSP: Change external_interrupt_waiting from volatile to atomic (PR #9708 von JosJuice)
5.0-14164 vor 7 Stunden Remove Atomic.h (PR #9707 von JosJuice)
5.0-14162 vor 14 Stunden CMake: minor Windows fixes (PR #9668 von leoetlino)
5.0-14153 vor 17 Stunden Input cleanup (PR #9688 von Filoppi)
5.0-14143 1 Tag, 13 Stunden her Gameini: Disable ICache for Indiana Jones and the Staff of Kings (PR #9630 von PatrickFerry)
5.0-14141 1 Tag, 15 Stunden her Fix serialization of control expressions with line breaks (PR #9703 von Filoppi)
5.0-14139 1 Tag, 15 Stunden her VideoCommon: move all texture calculations to a "TextureInfo" class (PR #9681 von iwubcode)
5.0-14137 1 Tag, 15 Stunden her Socket: Fix AF_INET6 on non-Windows systems (PR #9705 von Leseratte10)
5.0-14135 1 Tag, 15 Stunden her Jit64: divwux - Prefer three-operand IMUL (PR #9690 von Sintendo)
5.0-14131 1 Tag, 15 Stunden her Android: Use CharSequence for SettingsItem name/description (PR #9698 von JosJuice)
5.0-14133 1 Tag, 15 Stunden her Android: bump gradle & dependencies version (PR #9701 von sspacelynx)
5.0-14128 1 Tag, 15 Stunden her JitArm64: Implement FPRF updates (PR #9637 von JosJuice)
5.0-14124 2 Tage, 4 Stunden her DataReport: Amend conditional test for data reports in IsValidMode (PR #9657 von lioncash)
5.0-14122 5 Tage, 7 Stunden her VideoCommon: update TextureCache logic for finding oversized XFBs (PR #9694 von iwubcode)
5.0-14120 5 Tage, 7 Stunden her Fix out of bounds tex coord behavior; always apply fb_addprev and tex coord wrapping (PR #9651 von Pokechu22)
5.0-14109 1 Woche her Change BitfieldExtract to use a pointer to the bitfield member (PR #9633 von Pokechu22)
5.0-14107 1 Woche her Fix FPS counter and Game Window speed % breaking on pause/unpause (PR #9417 von Filoppi)
5.0-14105 1 Woche her Updater: Add code documentation (PR #9615 von Dentomologist)
5.0-14103 1 Woche her Remove spurious memory allocations in TextureCacheBase::SerializeTexture and DeserializeTexture (PR #9641 von lynlevenick)