5.0-16914 2 Jahre, 5 Monate her NetworkCaptureLogger: Add GameCube BBA support (PR #10833 von sepalani)
5.0-16912 2 Jahre, 5 Monate her DolphinQt: Make SD sync strings look nicer (PR #10860 von OatmealDome)
5.0-16909 2 Jahre, 5 Monate her InputCommon: Get rid of static strings. (PR #10857 von AdmiralCurtiss)
5.0-16907 2 Jahre, 5 Monate her Free Look: Add background input setting (disabled by default) (PR #10843 von Pokechu22)
5.0-16905 2 Jahre, 5 Monate her Fix CMake Windows build after SDL merge. (PR #10840 von AdmiralCurtiss)
5.0-16901 2 Jahre, 5 Monate her VideoCommon: Remember to flush command buffers after multiple EFB copies (PR #10777 von tellowkrinkle)
5.0-16899 2 Jahre, 5 Monate her VideoCommon: Clear backend_info before populating (PR #10842 von tellowkrinkle)
5.0-16897 2 Jahre, 5 Monate her Add bloom definitions for Sonic Colors (PR #10837 von SilentHeII)
5.0-16895 2 Jahre, 5 Monate her DiscIO/VolumeVerifier: Avoid out-of-bounds reads on trimmed Wii ISOs. (PR #10838 von AdmiralCurtiss)
5.0-16893 2 Jahre, 5 Monate her VideoCommon: Properly mask fbfetch logic op emulation (PR #10841 von tellowkrinkle)
5.0-16891 2 Jahre, 5 Monate her Wii SD Card Folder Syncing (PR #10590 von AdmiralCurtiss)
5.0-16875 2 Jahre, 5 Monate her Add Bloom Definitions for Sin and Punishment 2 (PR #10822 von SilentHeII)
5.0-16873 2 Jahre, 5 Monate her MsgHandler: Add a check for libfmt version to fix build with libfmt-9 (PR #10825 von Rudolchr)
5.0-16871 2 Jahre, 5 Monate her Common/Network+BBA/Builtin: Cleanup (PR #10831 von sepalani)
5.0-16861 2 Jahre, 5 Monate her ControllerInterface: Add support for motion and rumble to SDL backend (PR #10561 von shuffle2)
5.0-16853 2 Jahre, 5 Monate her Common: Fix CountTrailingZeros for weird compilers (PR #10832 von tellowkrinkle)
5.0-16851 2 Jahre, 5 Monate her VideoCommon: Fix ubershaders on MoltenVK Intel (PR #10749 von tellowkrinkle)
5.0-16848 2 Jahre, 5 Monate her Arm64Emitter: Simplify LogicalImm logic (PR #10807 von merryhime)
5.0-16843 2 Jahre, 5 Monate her Fix CMake Windows build after #10673 (HLSL from SPIRV). (PR #10829 von AdmiralCurtiss)
5.0-16840 2 Jahre, 5 Monate her ShaderCompiler: Use compute shader header in compute shaders (PR #10830 von OatmealDome)