5.0-16838 |
2 Jahre, 5 Monate her |
BBA: Added BuiltIn device that allow BBA emulation without the need o… (PR #10690 von schthack) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-16835 |
2 Jahre, 5 Monate her |
JitArm64: Fix GPR unlocking in psq_stXX (PR #10827 von JosJuice) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-16833 |
2 Jahre, 5 Monate her |
ShaderCache: Fix inverted usage of palette_format. (PR #10824 von AdmiralCurtiss) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-16831 |
2 Jahre, 5 Monate her |
VideoCommon: Fix D3D shader compilation warnings (PR #10819 von Dentomologist) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-16827 |
2 Jahre, 5 Monate her |
GameINI: Disable XFB to Texture Only with Resident Evil 0 (PR #10287 von OatmealDome) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-16825 |
2 Jahre, 5 Monate her |
UICommon: Add support for portable.txt on macOS (PR #10430 von OatmealDome) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-16823 |
2 Jahre, 5 Monate her |
JitArm64: Implement "soft MMU" (PR #10745 von JosJuice) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-16815 |
2 Jahre, 5 Monate her |
D3D: Generate HLSL from SPIRV* (PR #10673 von iwubcode) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-16805 |
2 Jahre, 5 Monate her |
Data: add Super Mario Galaxy bloom definition graphics mod (PR #10816 von iwubcode) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-16803 |
2 Jahre, 5 Monate her |
Data: Add Rune Factory Frontier bloom definition graphics mod (PR #10805 von iwubcode) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-16801 |
2 Jahre, 5 Monate her |
Data: Add Super Mario Sunshine goop map graphics mod (PR #10817 von Techjar) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-16799 |
2 Jahre, 5 Monate her |
WiimoteEmu: Expose IMU pointing accelerometer weight setting. (PR #9147 von jordan-woyak) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-16797 |
2 Jahre, 5 Monate her |
DolphinQt: Renamed "Range" to "Multiplier" in advanced mapping window and improved UX. (PR #10710 von jordan-woyak) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-16795 |
2 Jahre, 5 Monate her |
BS2Emu: Fix DFI typo (PR #10811 von Pokechu22) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-16793 |
2 Jahre, 5 Monate her |
FileUtil: Only attempt to write to the destination in Copy if there is actually content to write (PR #10810 von OatmealDome) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-16791 |
2 Jahre, 5 Monate her |
Translation resources sync with Transifex |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-16790 |
2 Jahre, 5 Monate her |
InputCommon/ControllerEmu: Use more locks (PR #10712 von tellowkrinkle) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-16788 |
2 Jahre, 5 Monate her |
Reduce gradual audio desyncing in dumps and apply the correct sample rate for GameCube audio (PR #10762 von CasualPokePlayer) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-16786 |
2 Jahre, 5 Monate her |
Add builtin graphics mods (PR #10802 von iwubcode) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-16781 |
2 Jahre, 6 Monate her |
Make shader precompilation interruptable (PR #8467 von CookiePLMonster) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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