5.0-14899 2 Jahre, 8 Monate her Jits: Don't use fast double-to-single when input is double precision (PR #9818 von JosJuice)
5.0-14897 2 Jahre, 8 Monate her Jit64: dcbx loop detection for improved performance when invalidating large memory regions. (PR #10007 von AdmiralCurtiss)
5.0-14892 2 Jahre, 8 Monate her JitArm64: Fix paired loadstore instruction decoding (PR #10034 von JosJuice)
5.0-14890 2 Jahre, 8 Monate her DSP/Jit: simplify opcode table by masking (PR #10033 von Pokechu22)
5.0-14888 2 Jahre, 8 Monate her VolumeVerifier: Use correct IOS filename for development discs. (PR #10028 von GerbilSoft)
5.0-14886 2 Jahre, 8 Monate her Translation resources sync with Transifex
5.0-14885 2 Jahre, 8 Monate her DSPInterpreter: Fix IsLess (PR #10031 von Pokechu22)
5.0-14883 2 Jahre, 8 Monate her VideoCommon: report games that set bits in XFMEM_CLIPDISABLE (PR #10029 von Tilka)
5.0-14881 2 Jahre, 8 Monate her GameSettings: force DSPLLE in remaining Neo Geo games (PR #10024 von Tilka)
5.0-14879 2 Jahre, 8 Monate her revert workaround for msvc arm64 ICE in WIABlob (PR #10027 von shuffle2)
5.0-14876 2 Jahre, 8 Monate her WiimoteReal: Remove WiimoteScannerDarwin (PR #10013 von OatmealDome)
5.0-14874 2 Jahre, 8 Monate her DolphinQt: Allow $ line when entering AR/Gecko code (PR #10018 von JosJuice)
5.0-14872 2 Jahre, 8 Monate her DolphinQt: Don't add trailing newline to Gecko notes (PR #10017 von JosJuice)
5.0-14870 2 Jahre, 8 Monate her DolphinQt: Add entitlement to allow debugger to attach in Debug builds (PR #10022 von MerryMage)
5.0-14868 2 Jahre, 8 Monate her DolphinQt: Set default focus for NewBreakpointDialog (PR #10023 von JosJuice)
5.0-14866 2 Jahre, 9 Monate her D3D12: Transition compute textures to UAV state (PR #10020 von K0bin)
5.0-14864 2 Jahre, 9 Monate her Port Enable Cheats to the new config system (PR #10019 von JosJuice)
5.0-14862 2 Jahre, 9 Monate her GameINI: Add missing Vertex Rounding to GIQ.ini (PR #10015 von JMC47)
5.0-14860 2 Jahre, 9 Monate her PowerPC: Minor cleanup around JitCache_TranslateAddress(). (PR #10010 von AdmiralCurtiss)
5.0-14855 2 Jahre, 9 Monate her GameINI: Force safe texture cache on Resident Evil 3 (PR #10009 von OatmealDome)