5.0-15594 3 Jahre her CodeViewWidget: Fix undefined behavior when centered around address 0 (PR #10268 von Pokechu22)
5.0-15592 3 Jahre her Fix InputConfig::LoadConfig() not always replacing emu controllers values (PR #10253 von Filoppi)
5.0-15590 3 Jahre her Fix default input config default device not being loaded/found (PR #10248 von Filoppi)
5.0-15588 3 Jahre her DolphinTool: Add CLI tool subsystem + commands for verifying and converting RVZ/ISO/WIA/GCZ (PR #10252 von ssdsnake)
5.0-15586 3 Jahre her BS2Emu: Stop clearing the RTC flags (PR #10257 von Pokechu22)
5.0-15584 3 Jahre her Translation resources sync with Transifex
5.0-15583 3 Jahre her Renderbase: Show rerecord count (PR #10256 von malleoz)
5.0-15581 3 Jahre her Revert "Force Dual Core on for Bomberman Jetters" (PR #10263 von dolphin-emu)
5.0-15577 3 Jahre her FifoPlayer: Clear EFB before starting playback (PR #10258 von Pokechu22)
5.0-15575 3 Jahre her DolphinQt: Add i18n comment for "Save Game" (PR #10250 von JosJuice)
5.0-15573 3 Jahre her Fixed Gamecube naming to GameCube (PR #10242 von smitdylan2001)
5.0-15571 3 Jahre her Fix saving RGBA images (PR #10245 von Pokechu22)
5.0-15568 3 Jahre, 1 Monat her MoltenVK: Don't run fetchDependencies unnecessarily (PR #10214 von OatmealDome)
5.0-15565 3 Jahre, 1 Monat her JitArm64: Fix incorrect push size calculation (PR #10243 von JosJuice)
5.0-15563 3 Jahre, 1 Monat her Add option for setting the PNG zlib compression level (PR #10143 von Pokechu22)
5.0-15561 3 Jahre, 1 Monat her ControllerInterface: fix UpdateReferences() deadlock (PR #10228 von Filoppi)
5.0-15559 3 Jahre, 1 Monat her Netplay: Fix possible Wii save restore race condition between Netplay and CPU threads on game shutdown by making the Wii Save Sync data part of the BootParameters. (PR #10235 von AdmiralCurtiss)
5.0-15554 3 Jahre, 1 Monat her Compatibility Settings for Red Steel 2 (PR #10230 von JMC47)
5.0-15552 3 Jahre, 1 Monat her Android: Make DirectoryInitialization use LiveData (PR #10231 von JosJuice)
5.0-15549 3 Jahre, 1 Monat her NetPlayServer: Clear remaining m_players when netplay thread ends so that their destructors can run while the ENetHost still exists. (PR #10237 von AdmiralCurtiss)