5.0-2864 7 Jahre, 1 Monat her IOS/Network/IP/Top: Separate behaviors into their own functions (PR #5043 von lioncash)
5.0-2862 7 Jahre, 1 Monat her IOS/ES: Handle personalised tickets properly (PR #5066 von leoetlino)
5.0-2860 7 Jahre, 1 Monat her DSPEmitter: Make helper functions private (PR #5068 von lioncash)
5.0-2858 7 Jahre, 1 Monat her DSP/Jit: Load address of m_cycles_left into register (PR #5067 von MerryMage)
5.0-2856 7 Jahre, 1 Monat her IOS/ES: Implement ES_GetStoredContents ioctlvs properly (PR #5054 von leoetlino)
5.0-2854 7 Jahre, 1 Monat her IOS/ES: Fix GetViews to not check for the TMD (PR #5055 von leoetlino)
5.0-2852 7 Jahre, 1 Monat her Automatic translation resources sync with Transifex
5.0-2851 7 Jahre, 1 Monat her Fix issue 10146 (compilation issue because of colliding defines) (PR #5065 von JosJuice)
5.0-2849 7 Jahre, 1 Monat her GLExtensions: remove NV_depth_buffer_float from OpenGL 3.0 (PR #5063 von ligfx)
5.0-2847 7 Jahre, 1 Monat her VideoBackends: Set the maximum range when the depth range is oversized. (PR #4935 von Armada651)
5.0-2841 7 Jahre, 1 Monat her D3D11: Fix error on startup with >2.5xIR selected (PR #5058 von stenzek)
5.0-2839 7 Jahre, 1 Monat her cmake: Find bundled ffmpeg even if you have pkg-config on Win32 (PR #5059 von Orphis)
5.0-2837 7 Jahre, 1 Monat her Separate nogui (PR #5038 von vladfi1)
5.0-2833 7 Jahre, 1 Monat her VideoBackends: Fix crashes introduced by #4999 (PR #5051 von stenzek)
5.0-2830 7 Jahre, 1 Monat her Unify the way of setting game ID, title ID, revision (PR #5045 von JosJuice)
5.0-2826 7 Jahre, 1 Monat her New config loaders (PR #4991 von leoetlino)
5.0-2813 7 Jahre, 1 Monat her GCMemcard: Mark class constructors explicit where applicable (PR #5042 von lioncash)
5.0-2811 7 Jahre, 1 Monat her Always use visible text in GameList (PR #4939 von sjnewbury)
5.0-2809 7 Jahre, 1 Monat her IOS/ES: Partially restore hack to fake IOS titles (PR #5036 von leoetlino)
5.0-2807 7 Jahre, 1 Monat her IOS/ES: Check the content hash during imports (PR #5039 von leoetlino)