4.0-9065 8 Jahre, 10 Monate her D3D12: Fix uninitialized variable in SetSamplerState (PR #3692 von EmptyChaos)
4.0-9063 8 Jahre, 10 Monate her Remove mbedtls header install target. (PR #3695 von Sonicadvance1)
4.0-9061 8 Jahre, 10 Monate her Fix building with PCH disabled. (PR #3675 von rohit-n)
4.0-9059 8 Jahre, 10 Monate her Fix savestates if a device is changed after a savestate is made (PR #3667 von RisingFog)
4.0-9057 8 Jahre, 10 Monate her [AArch64] Fix fcmp. (PR #3683 von Sonicadvance1)
4.0-9055 8 Jahre, 10 Monate her JitArm64: Optimize addi (PR #3685 von degasus)
4.0-9052 8 Jahre, 10 Monate her EGL: Also check for higher GL versions. (PR #3689 von degasus)
4.0-9050 8 Jahre, 10 Monate her Run pngout and zopflipng on every single PNG in this repo. (PR #3682 von Alcaro)
4.0-9047 8 Jahre, 10 Monate her DVDInterface: Log seek offsets with a more intuitive sign (PR #3679 von JosJuice)
4.0-9045 8 Jahre, 10 Monate her D3D12: Multiple fixes (texture cache, fences, MSAA, CPU EFB access) (PR #3647 von stenzek)
4.0-9028 8 Jahre, 10 Monate her Improve stability of the Wii U Gamecube Controller adapter under Android. (PR #3626 von Sonicadvance1)
4.0-9026 8 Jahre, 10 Monate her Partial texture updates: Check the dimensions of the efb copy (PR #3355 von mimimi085181)
4.0-9023 8 Jahre, 10 Monate her JitArm64: Don't generate the carry if it's not used any more. (PR #3681 von degasus)
4.0-9021 8 Jahre, 10 Monate her Force Slow Depth on Suzumiya Haruhi no Heiretsu (PR #3674 von RisingFog)
4.0-9019 8 Jahre, 10 Monate her [DVD] Ignore buffer when seeking backwards (PR #3673 von mmastrac)
4.0-9017 8 Jahre, 10 Monate her EXI: Refactor Windows BBA-TAP interface to a read thread, crash fixes, cleanups (PR #3432 von stenzek)
4.0-9012 8 Jahre, 10 Monate her JitArm64: Single precision tracking. (PR #3629 von degasus)
4.0-8992 8 Jahre, 10 Monate her Add a sample snippet to illustrate indentation/alignment (PR #3669 von BhaaLseN)
4.0-8990 8 Jahre, 10 Monate her Automatic translation template update
4.0-8989 8 Jahre, 10 Monate her Reword "Toggle Frame Limit" to better explain function (PR #3639 von ASSympt0te)