4.0-607 7 Jahre, 4 Monate her Enable buffer_storage for Nvidia drivers 332.21 and above.
4.0-606 7 Jahre, 4 Monate her OGL: remove masking from streambuffer
4.0-605 7 Jahre, 4 Monate her VideoCommon: disable efb access + perf querys on cph thread
4.0-604 7 Jahre, 4 Monate her Do not fastmem addresses that were constant propagated
4.0-603 7 Jahre, 4 Monate her Code cleanup
4.0-602 7 Jahre, 4 Monate her NetPlay: Sync CPU engine between NetPlay clients/servers
4.0-601 7 Jahre, 4 Monate her Fix copy and paste error in BootManager.cpp.
4.0-600 7 Jahre, 4 Monate her Slight optimization in the pixel shader. We are using pow(2.0, X) in place of exp2(X). This can be faster in places that don't optimize a pow to a exp2 in this case. Notice this from here: http://cgit...
4.0-599 7 Jahre, 4 Monate her Fix for previous commit. I was supposed to use GL_VERSION, not GL_RENDERER.
4.0-598 7 Jahre, 4 Monate her Probe the GL_RENDERER string on Nvidia to grab the driver version.
4.0-597 7 Jahre, 4 Monate her [Android] Reenable the bug for dynamic UBO array member accesses. Some information on this bug since this isn't quite true. Seemingly with the v53 driver, Qualcomm has actually fixed this bug. So we c...
4.0-596 7 Jahre, 4 Monate her D3D: Verbosify an error message.
4.0-595 7 Jahre, 4 Monate her OpenGL: fix scaled efb2ram copys
4.0-594 7 Jahre, 4 Monate her Gameini database update. Update for WarioWare, Inc. Mega Party Games (gc) and The Legend of Zelda Skyward Sword (wii). Also remove the emulation notes regarding games using EA VP6 playback library.
4.0-593 7 Jahre, 4 Monate her Fix the Zelda: The Wind Waker heat effect glitch.
4.0-592 7 Jahre, 4 Monate her OpenGL: use shader 420pack if available to staticly bind ubo location
4.0-591 7 Jahre, 4 Monate her OpenGL: drop UBO-workaround usage for efb2ram shaders
4.0-590 7 Jahre, 4 Monate her TextureCache: Warn for invalid custom textures
4.0-589 7 Jahre, 4 Monate her ogl: clamp to edge for out of bound efb access
4.0-588 7 Jahre, 4 Monate her Bootmanager.cpp fixes and clean up.