4.0-1564 7 Jahre, 6 Monate her D3D: Don't pass D3D10_SHADER_WARNINGS_ARE_ERRORS to the compiler in debug builds. (PR #359 von shuffle2)
4.0-1562 7 Jahre, 6 Monate her Add japanese strings (PR #358 von SeannyM)
4.0-1560 7 Jahre, 6 Monate her Move the header guard before the includes in VideoCommon's Statistics.h (PR #341 von lioncash)
4.0-1558 7 Jahre, 6 Monate her [Android] Change default EFB copy method from disabled to texture. (PR #349 von Sonicadvance1)
4.0-1556 7 Jahre, 6 Monate her Adds support for the PP shaders in the Android UI. (PR #346 von Sonicadvance1)
4.0-1554 7 Jahre, 6 Monate her Fixes our post processing shaders so they work under OpenGL ES 3.0 (PR #348 von Sonicadvance1)
4.0-1552 7 Jahre, 6 Monate her Revert "x64FPURoundMode: always set x87 precision" (PR #357 von shuffle2)
4.0-1550 7 Jahre, 6 Monate her Jit64: implement tw/twi more accurately (PR #335 von Tilka)
4.0-1548 7 Jahre, 6 Monate her [windows] Fix debug build memory leaks. (PR #352 von shuffle2)
4.0-1546 7 Jahre, 7 Monate her Shader cleanup (PR #185 von degasus)
4.0-1535 7 Jahre, 7 Monate her GCMemcard: fix edge case of adding to a fragmented memcard. (PR #330 von LPFaint99)
4.0-1533 7 Jahre, 7 Monate her XFB width/height handling fixes (PR #336 von magumagu)
4.0-1529 7 Jahre, 7 Monate her OpenGL: delete unused function parameter in TextureConverter. (PR #339 von magumagu)
4.0-1527 7 Jahre, 7 Monate her Enables usage of GLSL textureSize on Qualcomm v66. (PR #345 von Sonicadvance1)
4.0-1525 7 Jahre, 7 Monate her VideoCommon: fix indirect texture coordinate computation in TEV. (PR #344 von magumagu)
4.0-1522 7 Jahre, 7 Monate her Gameini updates. (PR #290 von Linktothepast)
4.0-1519 7 Jahre, 7 Monate her Small FPU settings changes (PR #329 von Tilka)
4.0-1516 7 Jahre, 7 Monate her Add a hotkey for disabling the framelimit. (PR #81 von degasus)
4.0-1512 7 Jahre, 7 Monate her Revert "Merge pull request #62 from degasus/log_truncate_path" because it was merged without consensus.
4.0-1511 7 Jahre, 7 Monate her Change over to use integer posmtx in our vertex shaders (PR #310 von Sonicadvance1)