4.0-2082 10 Jahre, 5 Monate her DolphinWX: Get rid of an unneccessary cast in CodeWindow (PR #598 von lioncash)
4.0-2080 10 Jahre, 5 Monate her Get rid of the UI-less Activity that launches from Android's home screen. (PR #573 von sigmabeta)
4.0-2078 10 Jahre, 5 Monate her Make the emulation stop asynchronous to prevent deadlocks. (PR #515 von Armada651)
4.0-2071 10 Jahre, 5 Monate her AVIDump: fix FFV1 encoding (PR #596 von delroth)
4.0-2069 10 Jahre, 5 Monate her FPSCounter: Change format string to match value. (PR #592 von Armada651)
4.0-2067 10 Jahre, 5 Monate her FPSCounter: Add "Log render time to file" feature. (PR #591 von Armada651)
4.0-2063 10 Jahre, 5 Monate her Fix code style in WII_IPC_HLE_Device_net.h/.cpp. (PR #590 von RachelBryk)
4.0-2061 10 Jahre, 5 Monate her DolphinWX: Kill off sprintf calls in CheatsWindow.cpp (PR #585 von lioncash)
4.0-2059 10 Jahre, 5 Monate her DolphinWX: Remove redundant casts in ISOProperties (PR #582 von lioncash)
4.0-2057 10 Jahre, 5 Monate her DolphinWX: Bind the drop handling function to the frame with Bind, not Connect (PR #584 von lioncash)
4.0-2055 10 Jahre, 5 Monate her DolphinWX: Remove a wx 2.9.0 and 2.8.0 version check in GameListCtrl (PR #583 von lioncash)
4.0-2053 10 Jahre, 5 Monate her D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader (PR #576 von lioncash)
4.0-2051 10 Jahre, 5 Monate her Revert "Don't add segfault handler in interpreter mode" (PR #574 von dolphin-emu)
4.0-2049 10 Jahre, 5 Monate her Introduce the revised coding style. (PR #410 von lioncash)
4.0-2047 10 Jahre, 5 Monate her VideoCommon: Get rid of an snprintf call in VideoConfig.cpp (PR #571 von lioncash)
4.0-2045 10 Jahre, 5 Monate her AVIDump: use new ffmpeg/libav API (PR #362 von Tilka)
4.0-2038 10 Jahre, 5 Monate her Don't add segfault handler in interpreter mode (PR #328 von Tilka)
4.0-2034 10 Jahre, 5 Monate her Clean up the DSP disassembler a little. (PR #547 von lioncash)
4.0-2032 10 Jahre, 5 Monate her Changed lingering header include guards to pragma once. (PR #546 von workhorsy)
4.0-2030 10 Jahre, 5 Monate her VideoCommon: Cache native vertex formats (PR #463 von degasus)