3.5-1811 |
11 Jahre, 3 Monate her |
[Android] Change the Game List items to be formatted similarly to how the folder browser is. Also ensure the 'no banner' icon scales down to the same size as the other banners. |
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Windows x64
Windows x86
Mac OS X
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3.5-1810 |
11 Jahre, 3 Monate her |
[Android] Ensure that required dependencies are actually exported along with everything else when the Android version builds. Without this, the support libs will not export and cause the emulator to c... |
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Windows x64
Windows x86
Mac OS X
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3.5-1809 |
11 Jahre, 3 Monate her |
[Android] Simplify if statement conditions for the item click listener in FolderBrowser.java. |
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Windows x64
Windows x86
Mac OS X
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3.5-1808 |
11 Jahre, 3 Monate her |
[Android] Shorten FolderBrowserItem's method 'isValidItem()' into 'isValid()' makes more sense and less redundancy in terms of 'item.isValidItem()' -> 'item.isValid()' |
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Mac OS X
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3.5-1807 |
11 Jahre, 3 Monate her |
[Android] FolderBrowserItem objects don't need to store a context. |
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Windows x64
Windows x86
Mac OS X
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3.5-1806 |
11 Jahre, 3 Monate her |
Update translation pot file. |
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Windows x64
Windows x86
Mac OS X
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3.5-1805 |
11 Jahre, 3 Monate her |
NetWindow: Move "Write memcards" checkbox to be host-only |
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Windows x64
Windows x86
Mac OS X
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3.5-1804 |
11 Jahre, 3 Monate her |
Remove a redundant check in the fifo. |
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Windows x64
Windows x86
Mac OS X
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3.5-1803 |
11 Jahre, 3 Monate her |
In the EGL backend context interface, don't call eglMakeCurrent. This was only done to pull in some information to the info log. This is necessary since eglMakeCurrent binds the context to the current... |
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Windows x64
Windows x86
Mac OS X
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3.5-1802 |
11 Jahre, 3 Monate her |
Put the shader info log at the end of the shader log file. This fixes issue 6495. |
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Windows x64
Windows x86
Mac OS X
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3.5-1801 |
11 Jahre, 3 Monate her |
VideoConfigDialog: Rephrase "Hacked Buffer Upload" and its description to something less technical. |
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Windows x64
Windows x86
Mac OS X
Android
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3.5-1800 |
11 Jahre, 3 Monate her |
Prevent stopping emulation before fully booting. This can sometimes cause dolphin to crash. |
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Windows x64
Windows x86
Mac OS X
Android
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3.5-1799 |
11 Jahre, 3 Monate her |
On CoreParemeter member object creation make sure to set bEnableDebugging, bAutomaticStart, and bBootToPause to default values so they aren't unitialized. This caused a issue in particular on the Andr... |
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Windows x64
Windows x86
Mac OS X
Android
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3.5-1798 |
11 Jahre, 3 Monate her |
[Android] Make sure to unallocate the correct memory size in MemArena. |
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Windows x64
Windows x86
Mac OS X
Android
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3.5-1797 |
11 Jahre, 3 Monate her |
[Android] Fix a bug where the name would display incorrectly in the game list. |
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Windows x64
Windows x86
Mac OS X
Android
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3.5-1796 |
11 Jahre, 3 Monate her |
Fix compatibility with the SDL2.0 release. |
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Windows x64
Windows x86
Mac OS X
Android
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3.5-1795 |
11 Jahre, 3 Monate her |
Add some ifdef magic to GLFunctions.cpp to make it not directly dependant on GLESv3. |
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Windows x64
Windows x86
Mac OS X
Android
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3.5-1794 |
11 Jahre, 3 Monate her |
[Android] Fall back to using dlsym on ourselves to pull in OpenGL Functions when eglGetProcAddress fails. This fixes an issue on the Chromebook where I was forced to link to libGLESv2 and pull in the ... |
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Windows x64
Windows x86
Mac OS X
Android
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3.5-1793 |
11 Jahre, 3 Monate her |
D3DBase: Fall back to creating a normal context when debug fails |
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Windows x64
Windows x86
Mac OS X
Android
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3.5-1792 |
11 Jahre, 3 Monate her |
Revert "D3DBase: Don't pass the DEBUG flag when creating a device" |
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Windows x64
Windows x86
Mac OS X
Android
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