5.0-20820 2 Monate, 4 Wochen her Core/HLE/HLE: Remove global system accessors (PR #12442 von lioncash)
5.0-20814 3 Monate her Core/IOS/ES: Remove global system accessor in InitializeEmulationState() (PR #12448 von lioncash)
5.0-20812 3 Monate her CheatSearch: Get rid of global system accessors (PR #12450 von lioncash)
5.0-20810 3 Monate her UICommon: Remove global system accessor in TriggerSTMPowerEvent() (PR #12449 von lioncash)
5.0-20808 3 Monate her Core/GeckoCode: Remove global system accessors (PR #12445 von lioncash)
5.0-20804 3 Monate her Core/IOS/IOS: Remove global system accessors (PR #12441 von lioncash)
5.0-20797 3 Monate her Core/PatchEngine: Get rid of global system accessors (PR #12446 von lioncash)
5.0-20795 3 Monate her Core/Debugger/PPCDebugInterface: Remove global system accessor (PR #12447 von lioncash)
5.0-20793 3 Monate her Core/Debugger_SymbolMap: Minor interface cleanup (PR #12444 von lioncash)
5.0-20789 3 Monate her GameSettings: fix C4 texture tiling in Crash Nitro Kart (PR #12430 von Tilka)
5.0-20787 3 Monate her Core/EXI/EXI_DeviceMemoryCard: Remove global system accessor (PR #12440 von lioncash)
5.0-20785 3 Monate her Add support for custom aspect ratios (PR #12170 von Filoppi)
5.0-20778 3 Monate her Add SYSCONF widescreen setting to dtm header (PR #12362 von CasualPokePlayer)
5.0-20776 3 Monate her JitArm64: Call rlwinmx implementation from rlwnmx with imm b (PR #12431 von JosJuice)
5.0-20774 3 Monate her VideoBackends / VideoCommon: update max pixel shader samplers from 8 to 16 (PR #12370 von iwubcode)
5.0-20772 3 Monate her JitArm64: Add additional optimized cases to ANDI2R and friends (PR #12432 von JosJuice)
5.0-20768 3 Monate her Fix Windows ARM64 debug build errors (PR #12433 von mitaclaw)
5.0-20766 3 Monate her VideoCommon: prepare graphics mods for custom shader material data (PR #12409 von iwubcode)
5.0-20764 3 Monate her VideoCommon: update shader asset to provide a variant default value (PR #12382 von iwubcode)
5.0-20762 3 Monate her VideoBackends / VideoCommon: add type enum to dictate how the texture is used; support texture 2d (PR #12372 von iwubcode)