5.0-16895 2 Jahre, 4 Monate her DiscIO/VolumeVerifier: Avoid out-of-bounds reads on trimmed Wii ISOs. (PR #10838 von AdmiralCurtiss)
5.0-16893 2 Jahre, 4 Monate her VideoCommon: Properly mask fbfetch logic op emulation (PR #10841 von tellowkrinkle)
5.0-16891 2 Jahre, 4 Monate her Wii SD Card Folder Syncing (PR #10590 von AdmiralCurtiss)
5.0-16875 2 Jahre, 4 Monate her Add Bloom Definitions for Sin and Punishment 2 (PR #10822 von SilentHeII)
5.0-16873 2 Jahre, 4 Monate her MsgHandler: Add a check for libfmt version to fix build with libfmt-9 (PR #10825 von Rudolchr)
5.0-16871 2 Jahre, 4 Monate her Common/Network+BBA/Builtin: Cleanup (PR #10831 von sepalani)
5.0-16861 2 Jahre, 4 Monate her ControllerInterface: Add support for motion and rumble to SDL backend (PR #10561 von shuffle2)
5.0-16853 2 Jahre, 4 Monate her Common: Fix CountTrailingZeros for weird compilers (PR #10832 von tellowkrinkle)
5.0-16851 2 Jahre, 4 Monate her VideoCommon: Fix ubershaders on MoltenVK Intel (PR #10749 von tellowkrinkle)
5.0-16848 2 Jahre, 4 Monate her Arm64Emitter: Simplify LogicalImm logic (PR #10807 von merryhime)
5.0-16843 2 Jahre, 4 Monate her Fix CMake Windows build after #10673 (HLSL from SPIRV). (PR #10829 von AdmiralCurtiss)
5.0-16840 2 Jahre, 4 Monate her ShaderCompiler: Use compute shader header in compute shaders (PR #10830 von OatmealDome)
5.0-16838 2 Jahre, 4 Monate her BBA: Added BuiltIn device that allow BBA emulation without the need o… (PR #10690 von schthack)
5.0-16835 2 Jahre, 4 Monate her JitArm64: Fix GPR unlocking in psq_stXX (PR #10827 von JosJuice)
5.0-16833 2 Jahre, 4 Monate her ShaderCache: Fix inverted usage of palette_format. (PR #10824 von AdmiralCurtiss)
5.0-16831 2 Jahre, 4 Monate her VideoCommon: Fix D3D shader compilation warnings (PR #10819 von Dentomologist)
5.0-16827 2 Jahre, 4 Monate her GameINI: Disable XFB to Texture Only with Resident Evil 0 (PR #10287 von OatmealDome)
5.0-16825 2 Jahre, 4 Monate her UICommon: Add support for portable.txt on macOS (PR #10430 von OatmealDome)
5.0-16823 2 Jahre, 4 Monate her JitArm64: Implement "soft MMU" (PR #10745 von JosJuice)
5.0-16815 2 Jahre, 4 Monate her D3D: Generate HLSL from SPIRV* (PR #10673 von iwubcode)