4.0-302 10 Jahre, 10 Monate her PixelShaderGen: Use integer math for sampling textures.
4.0-301 10 Jahre, 10 Monate her PixelShaderGen: Use integer math for alpha testing.
4.0-300 10 Jahre, 10 Monate her PixelShaderGen: Make SampleTexture static inline.
4.0-299 10 Jahre, 10 Monate her OGL: Force highp for integers.
4.0-325 10 Jahre, 10 Monate her PixelShaderGen: Workaround issues on Nvidia GPUs by disabling depth overflow emulation.
4.0-324 10 Jahre, 10 Monate her Did not mean to commit that.. to be squashed later.
4.0-323 10 Jahre, 10 Monate her PixelShaderGen: Treat UV coordinates like S17.7 integers (they're still stored as float, though).
4.0-221 10 Jahre, 10 Monate her Fix LightingShaderGen multiplying by wrong types.
4.0-220 10 Jahre, 10 Monate her VideoCommon: revert the ViewPort changes
4.0-219 10 Jahre, 10 Monate her LightingShaderGen: Perform more lighting calculations with integers.
4.0-218 10 Jahre, 10 Monate her LightingShaderGen: Perform some lighting calculations with integers.
4.0-217 10 Jahre, 10 Monate her ShaderGen: Store material uniforms as integers.
4.0-216 10 Jahre, 10 Monate her ShaderGen: Store light color uniforms as integers.
4.0-215 10 Jahre, 10 Monate her PixelShader: Store fog color as an integer.
4.0-214 10 Jahre, 10 Monate her PixelShaderGen: Change indirect texture matrix uniforms to use integers.
4.0-213 10 Jahre, 10 Monate her PixelShaderGen: Change the "alpha" uniform to use integers.
4.0-212 10 Jahre, 10 Monate her PixelShaderGen: Change the "colors" and "kcolors" uniforms to be integers.
4.0-211 10 Jahre, 10 Monate her PixelShaderGen: Process fog calculations with integer math.
4.0-210 10 Jahre, 10 Monate her Prove our own dot functions in GLSL since GLSL doesn't provide integer versions of this function, even though AMD and Nvidia provide their own.
4.0-209 10 Jahre, 10 Monate her PixelShaderGen: Microsoft's shader compiler likes to throw an internal error when masking with unsigned integers, so just use 255 instead of 0xFF all over the place...