4.0-302 |
10 Jahre, 10 Monate her |
PixelShaderGen: Use integer math for sampling textures. |
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Windows x64
Windows x86
Android
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4.0-301 |
10 Jahre, 10 Monate her |
PixelShaderGen: Use integer math for alpha testing. |
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Windows x64
Windows x86
Android
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4.0-300 |
10 Jahre, 10 Monate her |
PixelShaderGen: Make SampleTexture static inline. |
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Windows x64
Windows x86
Android
|
4.0-299 |
10 Jahre, 10 Monate her |
OGL: Force highp for integers. |
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Windows x64
Windows x86
Android
|
4.0-325 |
10 Jahre, 10 Monate her |
PixelShaderGen: Workaround issues on Nvidia GPUs by disabling depth overflow emulation. |
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Windows x64
Windows x86
|
4.0-324 |
10 Jahre, 10 Monate her |
Did not mean to commit that.. to be squashed later. |
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Windows x64
Windows x86
|
4.0-323 |
10 Jahre, 10 Monate her |
PixelShaderGen: Treat UV coordinates like S17.7 integers (they're still stored as float, though). |
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Windows x64
Windows x86
|
4.0-221 |
10 Jahre, 10 Monate her |
Fix LightingShaderGen multiplying by wrong types. |
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Windows x64
Windows x86
|
4.0-220 |
10 Jahre, 10 Monate her |
VideoCommon: revert the ViewPort changes |
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Windows x64
Windows x86
|
4.0-219 |
10 Jahre, 10 Monate her |
LightingShaderGen: Perform more lighting calculations with integers. |
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Windows x64
Windows x86
|
4.0-218 |
10 Jahre, 10 Monate her |
LightingShaderGen: Perform some lighting calculations with integers. |
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Windows x64
Windows x86
|
4.0-217 |
10 Jahre, 10 Monate her |
ShaderGen: Store material uniforms as integers. |
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Windows x64
Windows x86
|
4.0-216 |
10 Jahre, 10 Monate her |
ShaderGen: Store light color uniforms as integers. |
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Windows x64
Windows x86
|
4.0-215 |
10 Jahre, 10 Monate her |
PixelShader: Store fog color as an integer. |
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Windows x64
Windows x86
|
4.0-214 |
10 Jahre, 10 Monate her |
PixelShaderGen: Change indirect texture matrix uniforms to use integers. |
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Windows x64
Windows x86
|
4.0-213 |
10 Jahre, 10 Monate her |
PixelShaderGen: Change the "alpha" uniform to use integers. |
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Windows x64
Windows x86
|
4.0-212 |
10 Jahre, 10 Monate her |
PixelShaderGen: Change the "colors" and "kcolors" uniforms to be integers. |
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Windows x64
Windows x86
|
4.0-211 |
10 Jahre, 10 Monate her |
PixelShaderGen: Process fog calculations with integer math. |
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Windows x64
Windows x86
|
4.0-210 |
10 Jahre, 10 Monate her |
Prove our own dot functions in GLSL since GLSL doesn't provide integer versions of this function, even though AMD and Nvidia provide their own. |
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Windows x64
Windows x86
|
4.0-209 |
10 Jahre, 10 Monate her |
PixelShaderGen: Microsoft's shader compiler likes to throw an internal error when masking with unsigned integers, so just use 255 instead of 0xFF all over the place... |
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Windows x64
Windows x86
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