4.0-523 10 Jahre, 10 Monate her PixelShaderGen: Fix an issue where small negative z coordinates would underflow when they shouldn't.
4.0-522 10 Jahre, 10 Monate her PixelShaderGen: Use integer math for alpha testing.
4.0-521 10 Jahre, 10 Monate her PixelShaderGen: Make SampleTexture static inline.
4.0-520 10 Jahre, 10 Monate her OGL: Force highp for integers.
4.0-516 10 Jahre, 11 Monate her VertexShaderGen: Remove Sonic Unleashed hack. Doesn't seem to be required anymore.
4.0-515 10 Jahre, 11 Monate her PixelShaderGen: Use integer math for z textures.
4.0-514 10 Jahre, 11 Monate her PixelShaderGen: Define idot for int4 vectors, too.
4.0-513 10 Jahre, 11 Monate her PixelShaderGen: Treat UV coordinates like S17.7 integers (they're still stored as float, though).
4.0-512 10 Jahre, 11 Monate her Fix LightingShaderGen multiplying by wrong types.
4.0-511 10 Jahre, 11 Monate her LightingShaderGen: Perform more lighting calculations with integers.
4.0-510 10 Jahre, 11 Monate her LightingShaderGen: Perform some lighting calculations with integers.
4.0-509 10 Jahre, 11 Monate her ShaderGen: Store material uniforms as integers.
4.0-508 10 Jahre, 11 Monate her ShaderGen: Store light color uniforms as integers.
4.0-507 10 Jahre, 11 Monate her PixelShader: Store fog color as an integer.
4.0-506 10 Jahre, 11 Monate her PixelShaderGen: Change indirect texture matrix uniforms to use integers.
4.0-505 10 Jahre, 11 Monate her PixelShaderGen: Change the "alpha" uniform to use integers.
4.0-504 10 Jahre, 11 Monate her PixelShaderGen: Change the "colors" and "kcolors" uniforms to be integers.
4.0-503 10 Jahre, 11 Monate her PixelShaderGen: Process fog calculations with integer math.
4.0-502 10 Jahre, 11 Monate her Provide our own dot functions in GLSL since GLSL doesn't provide integer versions of this function, even though AMD and Nvidia provide their own.
4.0-501 10 Jahre, 11 Monate her PixelShaderGen: Microsoft's shader compiler likes to throw an internal error when masking with unsigned integers, so just use 255 instead of 0xFF all over the place...